Package kinetic

Class Summary
Behavior base class used for all behaviors.
Change This class produces a uniform change onto any attached property.
Curve This behavior allow you to specify the startin and ending speed of a movement.
Delay Basic time filter that shifts the incommin time by a given amount.
ExponentialChange generates a offset driven by an exponetial curve.
Hop generates an upside down parabolic like offset.
HopSecondary contains the derivative equation for the Hop behavior.
Jitter gereates a randomized offset over time
KineticDiscreteProperty specialized version of the nomral KineticProperty.
KineticObject base class for all drawing objects in the engine
KineticProperty basic class used for storing animatable values in the engine.
KineticSquare creates a square that can be used in the engine and be drawn on the screen
KineticString string object that contain text and font information for rendering strings on the screen with the engine
Loop time filter used to easily produce repetion
Oscillate Oscillate behavior.
PaceInOut Time filter that will perform a slow-in slow-out pacing operation on a system.
Pulse creates a decaying oscillation offset on a property
Reverse time filter that reverses the flow of time over a given duration.
Sequence core organizational object itneh engine.
Speed timeplfilter the cahnges the rate of time by multiplying it.
SymmetricCurve creates an S curvature with control, like twisting the middle of an S when the ends are fixed (absolute length of path changes).
SymmetricCurveSecondary implements the derviative function for the SymmetricCurve behavior.
TimeFilter base time fitler class.