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interface used if you want be able to respond to even generated by the engine such as animation start, stop, finish, and new frame requests to update something like a UI
Method Summary | |
void |
onAnimationFinished(double time)
called when the engine reached the end of the aniamtion sequence |
void |
onAnimationNewFrame(double time)
call when the engine requests a new frame to be drawn |
void |
onAnimationStart(double time)
called when the animation is started |
void |
onAnimationStop(double time)
called when the animation was stopped |
Method Detail |
public void onAnimationStart(double time)
time
- value of the animation time when calledpublic void onAnimationStop(double time)
time
- value of the animation time when calledpublic void onAnimationFinished(double time)
time
- value of the animation time when calledpublic void onAnimationNewFrame(double time)
time
- value of the animation time when called
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